Wilderness Golf
Yesterday I saw the seasons in southeastern Arizona described as Summer, Fall, Winter, Company, and Too Damn Hot for Company. Summer means the monsoon season, from July through September. Fall and Winter are self-explanatory. Company is this time of year, when the daytimes are sunny and pleasant, with temperatures in the mid-70s. Perfect outdoor weather. Too Damn Hot will probably show up in May, when the day's heat gets oppressive and we start longing for the monsoons to cool things off.
Company is also the perfect season for wilderness golf, at least as long as the wind's not blowing.
What is wilderness golf, you may ask? And well you might, because until I invented it, it didn't exist--at least, so far as I know.
Wilderness golf is a game one can play if one has a bunch of acres of available land with nothing on it. The equipment used is old beat-up golf clubs (like mine) and second or third-hand balls you don't mind losing. The idea is to pick a target--that big mesquite over there, the ring of creosote bushes, that tall yucca--and hit a gold ball toward it. Wherever the ball ends up is where you play your next shot from. When you reach the target, then you select another one. The targets shouldn't be the same every time, because that interferes with the random nature of the game. As opposed to regular golf, your lies might be in the midst of a mesquite thicket, on top of a prickly pear cactus, half-buried in a pocket gopher hole...but you can drop onto the nearest open dirt or grass, because wilderness golf isn't really about rules or keeping score. It's about accuracy and sometimes distance--hitting a long ball and watching it soar through the air toward whatever it is you're aiming at. Ideally not the house, because, y'know, windows.
I usually use a 4 or 7 iron (no need for putters in wilderness golf) and just play a few "holes" at a time. Anyone in the neighborhood who'd like to give it a try is free to join me anytime. Come on over and let's hit some golf balls!



